![]() Under regular non-glitched circumstances, entering the sumo hall for the first time sets the last four bits at 80406FD9, or bits (6) to (9). Now there are instances in the game such as the Gor Coron sumo hall which fill these bits out in a weird order. However, leaving during a broken-dialogue state won't actually clear them, thus the "value" of the text dialog box has been displaced. ![]() Normally, most in-game cutscenes and NPC dialogues fill out the bits above in order, from left to right. The relevant bytes in memory associated with this glitch are (numbered 1 to 9): It is worth noting some actions can clear Text Displacement, more of which are covered in the notes further down. Specifics of each use will depend on the number of times the NPC is spoken to, as the values required differ for each effect. Having this memory partially filled can result in some oddities when bringing this memory state to other NPCs and cutscenes. However, the player has control in most cases and is not forced to progress through all of the dialogue box sets. ![]() For most major (and some minor) in-engine cutscenes, the game keeps track of how far you are into the cutscene with a set of bits in the temporary flags region.īy speaking with an NPC in a "broken cutscene" state, this location in memory is still filled in as before. ![]()
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